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Dave stark
Bombardier Inc
305
|
Posted - 2012.07.29 07:27:00 -
[1] - Quote
the skiff and procurer are useless in high sec as the increase in ehp for the other ships is sufficient to avoid a suicide gank. and without bringing the hulk in to this the mackinaw just becomes the "go to" ship the hulk once was.
the rebalancing has pretty much failed and we're just getting cheap cyno bait in the form of the procurer and a new "king of mining" called the mackinaw. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
306
|
Posted - 2012.07.29 09:46:00 -
[2] - Quote
Aurelius Valentius wrote:Dave stark wrote:the skiff and procurer are useless in high sec as the increase in ehp for the other ships is sufficient to avoid a suicide gank. and without bringing the hulk in to this the mackinaw just becomes the "go to" ship the hulk once was.
the rebalancing has pretty much failed and we're just getting cheap cyno bait in the form of the procurer and a new "king of mining" called the mackinaw. Ya hit the nail on the head - 100%. ...and this had such potential until the changes posted and well... hmmm.
the problem is the balance between the two ships for solo miners was "which will mine more?" as it stands the mackinaw mines more for short periods, and the hulk for long ones; however with the bullshit surrounding mining crystals and the hulk can't hold a large enough stock of crystals to support the lengthy mining sessions that would put it ahead of the mackinaw. the mackinaw already has more cargo and ehp than the hulk has therefore until they solve the crystal issue so we can actually use t2 crystals on the hulk without the risk of running out or not having the correct crystals then the mackinaw is the king of yield also.
which means the mackinaw has the best of all 3 traits, just like the hulk currently enjoys. yes, the skiff has more hp but when you're mining provided you can survive a suicide gank (which, the mack will do since it has more ehp than a hulk) extra ehp is redundant.
i honestly hope ccp are joking with the hulk's 350m3 cargo bay, and i assume they are since the cargo bay is still 7500 instead of 7650. if the cargo bay goes back to 500 and relieves the pressure on crystals "hulk vs mackinaw" is a viable option again.
sadly mining will just be synonymous with "mackinaw" not "hulk" after the patch.
aaaaand the procurer will be the new defenition of cyno bait. leaving the skiff to rot in darkness as it always has. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
306
|
Posted - 2012.07.29 10:18:00 -
[3] - Quote
Roscojameson wrote:Dave stark wrote:the skiff and procurer are useless in high sec as the increase in ehp for the other ships is sufficient to avoid a suicide gank. and without bringing the hulk in to this the mackinaw just becomes the "go to" ship the hulk once was.
the rebalancing has pretty much failed and we're just getting cheap cyno bait in the form of the procurer and a new "king of mining" called the mackinaw. I disagree. While it will lower the ammount of "I think I'm ganna gank some miners today" types of attacks, it's going to take a bit more numbers to gank a skiff compared to the mack giving you a few more moments to react. I do think the skiff could use something more though, like more agility or a high-slot and CPU to fit a probe launcher. At least then people will want to use a skiff over a mack.
giving you a few moments to react? in a gank situation you die or survive. either concord gets there and saves you or they don't. a current hulk can repel a gank; the exhumers are getting an ehp buff and the mack will have more ehp than the hulk. the extra ehp from a skiff is totally redundant. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
306
|
Posted - 2012.07.29 10:45:00 -
[4] - Quote
Roscojameson wrote:Dave stark wrote:Roscojameson wrote:Dave stark wrote:the skiff and procurer are useless in high sec as the increase in ehp for the other ships is sufficient to avoid a suicide gank. and without bringing the hulk in to this the mackinaw just becomes the "go to" ship the hulk once was.
the rebalancing has pretty much failed and we're just getting cheap cyno bait in the form of the procurer and a new "king of mining" called the mackinaw. I disagree. While it will lower the ammount of "I think I'm ganna gank some miners today" types of attacks, it's going to take a bit more numbers to gank a skiff compared to the mack giving you a few more moments to react. I do think the skiff could use something more though, like more agility or a high-slot and CPU to fit a probe launcher. At least then people will want to use a skiff over a mack. giving you a few moments to react? in a gank situation you die or survive. either concord gets there and saves you or they don't. a current hulk can repel a gank; the exhumers are getting an ehp buff and the mack will have more ehp than the hulk. the extra ehp from a skiff is totally redundant. Sure, if you're AFK and don't see the catalysts/brutixes/whatever flying toward you or sit in belt creating a BM. But, thinking about it more in depth, (just remembered about BM's) the ammount of ships they have to bring is irrelevant to the gank itself, but the EHP is going to be a pretty good gank repelant outside of HAG-like events. As it stands on sisi its going to take ~4 Tornados to alpha a skiff. I don't think someone is going to spend double the isk of their target on a gank outside of extreme cases.
even if you're not afk, a catalyst will just bump you out of align as soon as he warps in, it doesn't cause aggression.
once you move past a destroyer ganking is unprofitable and people who do it are either purely out to **** up your day or you insulted them. most ganks are done in catalysts because it's cheap and arguably profitable. when the ehp goes up there's going to be less of this casual ganking in a catalyst and people who gank you will incur a loss so unless they're just that way inclined then you're going to have had to provoke them.
the ehp buffs on exhumers are quite nice; it'll stop people ganking you because they can actually make money from it [which isn't what ccp wants] however if some one really wants to **** your **** up, they still can. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
306
|
Posted - 2012.07.29 11:03:00 -
[5] - Quote
Roscojameson wrote:Yes, and it'll cost a lot more to gank a skiff than a mack which is why I doubt we'll see a lot of skiff ganks(besides the fact that I doubt anyone is going to be using it anyway)
Our argument is silly, and it's moved away from the topic. Any ideas on how to make the skiff desirable to use? I've seen a lot of people suggest a high slot for a probe launcher, but that might not be practical because of how strip miners are handled.
remove 1 low slot from the mackinaw. it solves all the issues, really. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
310
|
Posted - 2012.07.29 21:16:00 -
[6] - Quote
Gevlin wrote:I plan to use the procure alot in null sec especially when tanking players, it should possibly give enough time for help to arrive. They will also be a hell of a lot cheaper to replace.
what are you doing getting tackled to begin with in null? it's the safest place to mine in the entire game. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
312
|
Posted - 2012.07.30 06:47:00 -
[7] - Quote
Gevlin wrote:Even though in Goon's territory we are allowed to mine in almost any location in friendly space, as long as a diplo is involved.
There have been times in the past were we are only allowed to small territory. An afk Cloaker in system shuts down a solar system. WIth the Procurer the loss of a ships won't hurt as much with production being only 15% less than that of a covetor and also the tank will be strong enough that the ratters will be able to come an help save my butt.
aren't you blue with test? mine in fountain. there's at least 2 systems that i remember that frequently had large grav sites spawning in them. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
314
|
Posted - 2012.07.30 07:53:00 -
[8] - Quote
Sten Biller wrote:Please CCP, lower the Strip Miner yield bonus for Procurer & Skiff !
yeah let's make the procurer and skiff even worse even though they're already the lowest mining yield ships! Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
321
|
Posted - 2012.07.31 10:22:00 -
[9] - Quote
Sten Biller wrote:You are proving why Hulk is pointless (again), & why I'm asking the lower-tiered ships not get such HUGE set of bonuses. As it stands, zerging a miner's training & savings for a Hulk seems decent. But with the current new changes, I would guess training to a Retrever then stopping at Mining Barge III to train up ore processing would be better it would seem.
The other bonuses are OK currently in testing, but to make a Hulk/Covetor retain to be a reasonable investment, the mining bonuses IMHO it should look something like this:
1HS barge + 50% yield bonus = 1.50 HS yield 2HS barge + 25% bonus = 2.25 HS yield 3 HS barge + 0% bonus = 3 HS yield
So, this makes the getting a Hulk for solo speed-farming the top ores (ISK/m3) in a system a decent investment for some, & perhaps getting a fleet for a Hulk more worth the effort. A Procurer/skiff will still be a great tanky stripper even at 1.50 HS yield, and a retriever/mackinaw would still be great at "park and mine" at a 2.25 HS yield.
the hulk gets a higher yield bonus/exhumer level. it's not pointless at all, it will out mine any other ship [logistics excluded]
also retriever is mining barge I. however you won't have the 28k ore hold at that level.
what you suggest would just keep the hulk as king of mining and not change a single thing with the rebalance, the other two ships would be useless. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
321
|
Posted - 2012.07.31 13:30:00 -
[10] - Quote
Buzzy Warstl wrote:The only thing I think is wrong with the Procurer/Retriever hulls is the bonus should be a skill bonus rather than a role bonus.
What's wrong with the Procurer having a +40%/level bonus to strip miner yield?
because it'd mine significantly more than any other exhumer, and you'd have to get it to exhumer V for it to still be ****. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
327
|
Posted - 2012.07.31 15:42:00 -
[11] - Quote
Annette Aumer wrote:the hulk still is the superior yield ship not if it's spending half the time fannying around with crystals. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 06:31:00 -
[12] - Quote
Sten Biller wrote:Dave stark wrote:What you suggest would just keep the hulk as king of mining and not change a single thing with the rebalance, the other two ships would be useless. I did not say that the new bonuses to mid & low slots, extra cap, extra ore cargo, extra drones, etc should be done away with at all! I'm just saying that 1 strip miner should not be directly equal to 3 strip miners, that is all. You did not read my numbers. Buzzy Warstl wrote:The only thing I think is wrong with the Procurer/Retriever hulls is the bonus should be a skill bonus rather than a role bonus. What's wrong with the Procurer having a +40%/level bonus to strip miner yield? I think your idea is reaonable; maybe the numbers have to be tweaked, but yes those who skill up should be rewarded!
i did read your numbers, and even at exhumer V it'd still have the lowest yield, and until exhumer V it'd be an absolute joke in terms of yield. the idea is terrible and the numbers are worse than the idea. sorry but that's the truth of it. the skiff is already the most pointless of the 3 mining barges without neutering it further. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
347
|
Posted - 2012.08.02 06:50:00 -
[13] - Quote
Buzzy Warstl wrote:Dave stark wrote:Sten Biller wrote:Dave stark wrote:What you suggest would just keep the hulk as king of mining and not change a single thing with the rebalance, the other two ships would be useless. I did not say that the new bonuses to mid & low slots, extra cap, extra ore cargo, extra drones, etc should be done away with at all! I'm just saying that 1 strip miner should not be directly equal to 3 strip miners, that is all. You did not read my numbers. Buzzy Warstl wrote:The only thing I think is wrong with the Procurer/Retriever hulls is the bonus should be a skill bonus rather than a role bonus. What's wrong with the Procurer having a +40%/level bonus to strip miner yield? I think your idea is reaonable; maybe the numbers have to be tweaked, but yes those who skill up should be rewarded! i did read your numbers, and even at exhumer V it'd still have the lowest yield, and until exhumer V it'd be an absolute joke in terms of yield. the idea is terrible and the numbers are worse than the idea. sorry but that's the truth of it. the skiff is already the most pointless of the 3 mining barges without neutering it further. +40%/level of Mining barge puts it at +200% at Mining Barge 5, then it *could* have an exhumer skill bonus as well. As to it having the lowest production? That's the tradeoff for it having the biggest tank. This is what people in the business refer to as "game balance".
sure it's balanced, doesn't mean it makes the skiff a worth while ship. it's still the worst exhumer out there. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 15:52:00 -
[14] - Quote
Buzzy Warstl wrote:Dave stark wrote:
sure it's balanced, doesn't mean it makes the skiff a worth while ship. it's still the worst exhumer out there.
That entirely depends on what you are doing with it. I certainly wouldn't recommend it for secure fleet operations, for exactly the reason you note, but if I needed to take a mining fleet out in lowsec it would definitely be high on my list.
see, you're mining in low sec.... why would any one do that?
in terms of mining, low sec is more redundant than the skiff. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
351
|
Posted - 2012.08.02 20:41:00 -
[15] - Quote
Buzzy Warstl wrote:Dave stark wrote:Buzzy Warstl wrote:Dave stark wrote:
sure it's balanced, doesn't mean it makes the skiff a worth while ship. it's still the worst exhumer out there.
That entirely depends on what you are doing with it. I certainly wouldn't recommend it for secure fleet operations, for exactly the reason you note, but if I needed to take a mining fleet out in lowsec it would definitely be high on my list. see, you're mining in low sec.... why would any one do that? in terms of mining, low sec is more redundant than the skiff. Lowsec is redundant in many ways, but we've got it anyway and it does have its uses. Same with the skiff. I've found good uses for even the old skiff, the new one will have different uses.
low sec has it's uses, mining isn't one of them.
the new skiff has uses, mining isn't one of them.
in short, low sec mining sucks and the skiff's going to be relegated to cyno bait. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
354
|
Posted - 2012.08.03 07:31:00 -
[16] - Quote
Omnathious Deninard wrote:OK Dave please explain how the Skiff is worthless as a mining vessel, I am curious
for a start it has the lowest yield. the ore bay is mediocre meaning you're wasting lots of time docking up or you're jetcan mining, in addition with the removal of it's +2 warp strength if you get tackled outside of empire space then you're dead regardless of your ehp and in empire space the hulk and mackinaw [especially the mackinaw] appear to have enough ehp to deter most destroyer flying suicide gankers from even bothering.
in relation to other options the skiff is in a very weak place. i feel even some thing as simple as the +2 warp strength being returned to it would drastically increase it's value. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
354
|
Posted - 2012.08.03 07:31:00 -
[17] - Quote
Frying Doom wrote:Omnathious Deninard wrote:OK Dave please explain how the Skiff is worthless as a mining vessel, I am curious Yeah they suck so badly I am changing all my alts from Hulks to skiffs. On a quick play on SiSi, I easily had 86k ehp and mining about 25% below a hulk. So I don't have to worry as much about loosing a 300 mill ship. Lets face it at 300 mill a pop it really takes out of the profit margin if you get ganked.
yeah, you do realise the hulk is getting an ehp buff, right? and the mackinaw has even more ehp than the hulk. aand they both mine more than the skiff. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
354
|
Posted - 2012.08.03 14:54:00 -
[18] - Quote
Omnathious Deninard wrote:Dave stark wrote:Omnathious Deninard wrote:OK Dave please explain how the Skiff is worthless as a mining vessel, I am curious for a start it has the lowest yield. the ore bay is mediocre meaning you're wasting lots of time docking up or you're jetcan mining, in addition with the removal of it's +2 warp strength if you get tackled outside of empire space then you're dead regardless of your ehp and in empire space the hulk and mackinaw [especially the mackinaw] appear to have enough ehp to deter most destroyer flying suicide gankers from even bothering. in relation to other options the skiff is in a very weak place. i feel even some thing as simple as the +2 warp strength being returned to it would drastically increase it's value. The only difference in mining yeald between the skiff and the mackinaw is the mackinaw can fit a 3rd mlu, other than that there base yealds are the exact same. I do agree that the +2 warp core strength is necessary to calll it a deep space mining vessel but on that same note, none of the barges have a boost to warp core strength so that is a moot point. If any of the, are cought in deep space they will pop, with the large amount of ehp you might be able to call for some back up before you die. The ore hold is not great but it is not that bad either, it is good to jump into a belt mine a couple cycles and get out, it is not a extend operation ship. One thing most dont realize is that the skiff is stilll going to be the cheapest exhumer.
the current skiff has the +2 warp stab, there's no reason why it should go to be honest.
the skiff is going to be the cheapest, but not by much looking at the new mineral costs. and due to how bad it is as a ship, lack of demand will push prices down even more. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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